A creative block lead me to take on the Splashdamage art test, which is hosted on Splashdamages' website. This project was a lot of fun and gave me a great way to explore work flow, organization and the general nuances of working in UDK.

20,340 tris in unique geom + 33 materials (most 512 or 128 )
18,862 tris for the base scene
1478 tris in props (instanced in engine)